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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include "g_local.h"
-
- typedef struct
- {
- char *name;
- void (*spawn)(edict_t *ent);
- } spawn_t;
-
-
- void SP_item_health (edict_t *self);
- void SP_item_health_small (edict_t *self);
- void SP_item_health_large (edict_t *self);
- void SP_item_health_mega (edict_t *self);
-
- void SP_info_player_start (edict_t *ent);
- void SP_info_player_deathmatch (edict_t *ent);
- void SP_info_player_coop (edict_t *ent);
- void SP_info_player_intermission (edict_t *ent);
-
- void SP_func_plat (edict_t *ent);
- void SP_func_rotating (edict_t *ent);
- void SP_func_button (edict_t *ent);
- void SP_func_door (edict_t *ent);
- void SP_func_door_secret (edict_t *ent);
- void SP_func_door_rotating (edict_t *ent);
- void SP_func_water (edict_t *ent);
- void SP_func_train (edict_t *ent);
- void SP_func_conveyor (edict_t *self);
- void SP_func_wall (edict_t *self);
- void SP_func_object (edict_t *self);
- void SP_func_explosive (edict_t *self);
- void SP_func_timer (edict_t *self);
- void SP_func_areaportal (edict_t *ent);
- void SP_func_clock (edict_t *ent);
- void SP_func_killbox (edict_t *ent);
-
- void SP_trigger_always (edict_t *ent);
- void SP_trigger_once (edict_t *ent);
- void SP_trigger_multiple (edict_t *ent);
- void SP_trigger_relay (edict_t *ent);
- void SP_trigger_push (edict_t *ent);
- void SP_trigger_hurt (edict_t *ent);
- void SP_trigger_key (edict_t *ent);
- void SP_trigger_counter (edict_t *ent);
- void SP_trigger_elevator (edict_t *ent);
- void SP_trigger_gravity (edict_t *ent);
- void SP_trigger_monsterjump (edict_t *ent);
-
- void SP_target_temp_entity (edict_t *ent);
- void SP_target_speaker (edict_t *ent);
- void SP_target_explosion (edict_t *ent);
- void SP_target_changelevel (edict_t *ent);
- void SP_target_secret (edict_t *ent);
- void SP_target_goal (edict_t *ent);
- void SP_target_splash (edict_t *ent);
- void SP_target_spawner (edict_t *ent);
- void SP_target_blaster (edict_t *ent);
- void SP_target_crosslevel_trigger (edict_t *ent);
- void SP_target_crosslevel_target (edict_t *ent);
- void SP_target_laser (edict_t *self);
- void SP_target_help (edict_t *ent);
- void SP_target_actor (edict_t *ent);
- void SP_target_lightramp (edict_t *self);
- void SP_target_earthquake (edict_t *ent);
- void SP_target_character (edict_t *ent);
- void SP_target_string (edict_t *ent);
-
- void SP_worldspawn (edict_t *ent);
- void SP_viewthing (edict_t *ent);
-
- void SP_light (edict_t *self);
- void SP_light_mine1 (edict_t *ent);
- void SP_light_mine2 (edict_t *ent);
- void SP_info_null (edict_t *self);
- void SP_info_notnull (edict_t *self);
- void SP_path_corner (edict_t *self);
- void SP_point_combat (edict_t *self);
-
- void SP_misc_explobox (edict_t *self);
- void SP_misc_banner (edict_t *self);
- void SP_misc_satellite_dish (edict_t *self);
- void SP_misc_actor (edict_t *self);
- void SP_misc_gib_arm (edict_t *self);
- void SP_misc_gib_leg (edict_t *self);
- void SP_misc_gib_head (edict_t *self);
- void SP_misc_insane (edict_t *self);
- void SP_misc_deadsoldier (edict_t *self);
- void SP_misc_viper (edict_t *self);
- void SP_misc_viper_bomb (edict_t *self);
- void SP_misc_bigviper (edict_t *self);
- void SP_misc_strogg_ship (edict_t *self);
- void SP_misc_teleporter (edict_t *self);
- void SP_misc_teleporter_dest (edict_t *self);
- void SP_misc_blackhole (edict_t *self);
- void SP_misc_eastertank (edict_t *self);
- void SP_misc_easterchick (edict_t *self);
- void SP_misc_easterchick2 (edict_t *self);
-
- void SP_monster_berserk (edict_t *self);
- void SP_monster_gladiator (edict_t *self);
- void SP_monster_gunner (edict_t *self);
- void SP_monster_infantry (edict_t *self);
- void SP_monster_soldier_light (edict_t *self);
- void SP_monster_soldier (edict_t *self);
- void SP_monster_soldier_ss (edict_t *self);
- void SP_monster_tank (edict_t *self);
- void SP_monster_medic (edict_t *self);
- void SP_monster_flipper (edict_t *self);
- void SP_monster_chick (edict_t *self);
- void SP_monster_parasite (edict_t *self);
- void SP_monster_flyer (edict_t *self);
- void SP_monster_brain (edict_t *self);
- void SP_monster_floater (edict_t *self);
- void SP_monster_hover (edict_t *self);
- void SP_monster_mutant (edict_t *self);
- void SP_monster_supertank (edict_t *self);
- void SP_monster_boss2 (edict_t *self);
- void SP_monster_jorg (edict_t *self);
- void SP_monster_boss3_stand (edict_t *self);
-
- void SP_monster_commander_body (edict_t *self);
-
- void SP_turret_breach (edict_t *self);
- void SP_turret_base (edict_t *self);
- void SP_turret_driver (edict_t *self);
-
-
- spawn_t spawns[] = {
- {"item_health", SP_item_health},
- {"item_health_small", SP_item_health_small},
- {"item_health_large", SP_item_health_large},
- {"item_health_mega", SP_item_health_mega},
-
- {"info_player_start", SP_info_player_start},
- {"info_player_deathmatch", SP_info_player_deathmatch},
- {"info_player_coop", SP_info_player_coop},
- {"info_player_intermission", SP_info_player_intermission},
- //ZOID
- {"info_player_team1", SP_info_player_team1},
- {"info_player_team2", SP_info_player_team2},
- //ZOID
-
- {"func_plat", SP_func_plat},
- {"func_button", SP_func_button},
- {"func_door", SP_func_door},
- {"func_door_secret", SP_func_door_secret},
- {"func_door_rotating", SP_func_door_rotating},
- {"func_rotating", SP_func_rotating},
- {"func_train", SP_func_train},
- {"func_water", SP_func_water},
- {"func_conveyor", SP_func_conveyor},
- {"func_areaportal", SP_func_areaportal},
- {"func_clock", SP_func_clock},
- {"func_wall", SP_func_wall},
- {"func_object", SP_func_object},
- {"func_timer", SP_func_timer},
- {"func_explosive", SP_func_explosive},
- {"func_killbox", SP_func_killbox},
-
- {"trigger_always", SP_trigger_always},
- {"trigger_once", SP_trigger_once},
- {"trigger_multiple", SP_trigger_multiple},
- {"trigger_relay", SP_trigger_relay},
- {"trigger_push", SP_trigger_push},
- {"trigger_hurt", SP_trigger_hurt},
- {"trigger_key", SP_trigger_key},
- {"trigger_counter", SP_trigger_counter},
- {"trigger_elevator", SP_trigger_elevator},
- {"trigger_gravity", SP_trigger_gravity},
- {"trigger_monsterjump", SP_trigger_monsterjump},
-
- {"target_temp_entity", SP_target_temp_entity},
- {"target_speaker", SP_target_speaker},
- {"target_explosion", SP_target_explosion},
- {"target_changelevel", SP_target_changelevel},
- {"target_secret", SP_target_secret},
- {"target_goal", SP_target_goal},
- {"target_splash", SP_target_splash},
- {"target_spawner", SP_target_spawner},
- {"target_blaster", SP_target_blaster},
- {"target_crosslevel_trigger", SP_target_crosslevel_trigger},
- {"target_crosslevel_target", SP_target_crosslevel_target},
- {"target_laser", SP_target_laser},
- {"target_help", SP_target_help},
- #if 0 // remove monster code
- {"target_actor", SP_target_actor},
- #endif
- {"target_lightramp", SP_target_lightramp},
- {"target_earthquake", SP_target_earthquake},
- {"target_character", SP_target_character},
- {"target_string", SP_target_string},
-
- {"worldspawn", SP_worldspawn},
- {"viewthing", SP_viewthing},
-
- {"light", SP_light},
- {"light_mine1", SP_light_mine1},
- {"light_mine2", SP_light_mine2},
- {"info_null", SP_info_null},
- {"func_group", SP_info_null},
- {"info_notnull", SP_info_notnull},
- {"path_corner", SP_path_corner},
- {"point_combat", SP_point_combat},
-
- {"misc_explobox", SP_misc_explobox},
- {"misc_banner", SP_misc_banner},
- //ZOID
- {"misc_ctf_banner", SP_misc_ctf_banner},
- {"misc_ctf_small_banner", SP_misc_ctf_small_banner},
- //ZOID
- {"misc_satellite_dish", SP_misc_satellite_dish},
- #if 0 // remove monster code
- {"misc_actor", SP_misc_actor},
- #endif
- {"misc_gib_arm", SP_misc_gib_arm},
- {"misc_gib_leg", SP_misc_gib_leg},
- {"misc_gib_head", SP_misc_gib_head},
- #if 0 // remove monster code
- {"misc_insane", SP_misc_insane},
- #endif
- {"misc_deadsoldier", SP_misc_deadsoldier},
- {"misc_viper", SP_misc_viper},
- {"misc_viper_bomb", SP_misc_viper_bomb},
- {"misc_bigviper", SP_misc_bigviper},
- {"misc_strogg_ship", SP_misc_strogg_ship},
- {"misc_teleporter", SP_misc_teleporter},
- {"misc_teleporter_dest", SP_misc_teleporter_dest},
- //ZOID
- {"trigger_teleport", SP_trigger_teleport},
- {"info_teleport_destination", SP_info_teleport_destination},
- //ZOID
- {"misc_blackhole", SP_misc_blackhole},
- {"misc_eastertank", SP_misc_eastertank},
- {"misc_easterchick", SP_misc_easterchick},
- {"misc_easterchick2", SP_misc_easterchick2},
-
- #if 0 // remove monster code
- {"monster_berserk", SP_monster_berserk},
- {"monster_gladiator", SP_monster_gladiator},
- {"monster_gunner", SP_monster_gunner},
- {"monster_infantry", SP_monster_infantry},
- {"monster_soldier_light", SP_monster_soldier_light},
- {"monster_soldier", SP_monster_soldier},
- {"monster_soldier_ss", SP_monster_soldier_ss},
- {"monster_tank", SP_monster_tank},
- {"monster_tank_commander", SP_monster_tank},
- {"monster_medic", SP_monster_medic},
- {"monster_flipper", SP_monster_flipper},
- {"monster_chick", SP_monster_chick},
- {"monster_parasite", SP_monster_parasite},
- {"monster_flyer", SP_monster_flyer},
- {"monster_brain", SP_monster_brain},
- {"monster_floater", SP_monster_floater},
- {"monster_hover", SP_monster_hover},
- {"monster_mutant", SP_monster_mutant},
- {"monster_supertank", SP_monster_supertank},
- {"monster_boss2", SP_monster_boss2},
- {"monster_boss3_stand", SP_monster_boss3_stand},
- {"monster_jorg", SP_monster_jorg},
-
- {"monster_commander_body", SP_monster_commander_body},
-
- {"turret_breach", SP_turret_breach},
- {"turret_base", SP_turret_base},
- {"turret_driver", SP_turret_driver},
- #endif
-
- {NULL, NULL}
- };
-
- /*
- ===============
- ED_CallSpawn
-
- Finds the spawn function for the entity and calls it
- ===============
- */
- void ED_CallSpawn (edict_t *ent)
- {
- spawn_t *s;
- gitem_t *item;
- int i;
-
- if (!ent->classname)
- {
- gi.dprintf ("ED_CallSpawn: NULL classname\n");
- return;
- }
-
- // check item spawn functions
- for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
- {
- if (!item->classname)
- continue;
- if (!strcmp(item->classname, ent->classname))
- { // found it
- SpawnItem (ent, item);
- return;
- }
- }
-
- // check normal spawn functions
- for (s=spawns ; s->name ; s++)
- {
- if (!strcmp(s->name, ent->classname))
- { // found it
- s->spawn (ent);
- return;
- }
- }
- gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
- }
-
- /*
- =============
- ED_NewString
- =============
- */
- char *ED_NewString (char *string)
- {
- char *newb, *new_p;
- int i,l;
-
- l = strlen(string) + 1;
-
- newb = gi.TagMalloc (l, TAG_LEVEL);
-
- new_p = newb;
-
- for (i=0 ; i< l ; i++)
- {
- if (string[i] == '\\' && i < l-1)
- {
- i++;
- if (string[i] == 'n')
- *new_p++ = '\n';
- else
- *new_p++ = '\\';
- }
- else
- *new_p++ = string[i];
- }
-
- return newb;
- }
-
-
-
-
- /*
- ===============
- ED_ParseField
-
- Takes a key/value pair and sets the binary values
- in an edict
- ===============
- */
- void ED_ParseField (char *key, char *value, edict_t *ent)
- {
- field_t *f;
- byte *b;
- float v;
- vec3_t vec;
-
- for (f=fields ; f->name ; f++)
- {
- if (!Q_stricmp(f->name, key))
- { // found it
- if (f->flags & FFL_SPAWNTEMP)
- b = (byte *)&st;
- else
- b = (byte *)ent;
-
- switch (f->type)
- {
- case F_LSTRING:
- *(char **)(b+f->ofs) = ED_NewString (value);
- break;
- case F_VECTOR:
- sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
- ((float *)(b+f->ofs))[0] = vec[0];
- ((float *)(b+f->ofs))[1] = vec[1];
- ((float *)(b+f->ofs))[2] = vec[2];
- break;
- case F_INT:
- *(int *)(b+f->ofs) = atoi(value);
- break;
- case F_FLOAT:
- *(float *)(b+f->ofs) = atof(value);
- break;
- case F_ANGLEHACK:
- v = atof(value);
- ((float *)(b+f->ofs))[0] = 0;
- ((float *)(b+f->ofs))[1] = v;
- ((float *)(b+f->ofs))[2] = 0;
- break;
- case F_IGNORE:
- break;
- }
- return;
- }
- }
- gi.dprintf ("%s is not a field\n", key);
- }
-
- /*
- ====================
- ED_ParseEdict
-
- Parses an edict out of the given string, returning the new position
- ed should be a properly initialized empty edict.
- ====================
- */
- char *ED_ParseEdict (char *data, edict_t *ent)
- {
- qboolean init;
- char keyname[256];
- char *com_token;
-
- init = false;
- memset (&st, 0, sizeof(st));
-
- // go through all the dictionary pairs
- while (1)
- {
- // parse key
- com_token = COM_Parse (&data);
- if (com_token[0] == '}')
- break;
- if (!data)
- gi.error ("ED_ParseEntity: EOF without closing brace");
-
- strncpy (keyname, com_token, sizeof(keyname)-1);
-
- // parse value
- com_token = COM_Parse (&data);
- if (!data)
- gi.error ("ED_ParseEntity: EOF without closing brace");
-
- if (com_token[0] == '}')
- gi.error ("ED_ParseEntity: closing brace without data");
-
- init = true;
-
- // keynames with a leading underscore are used for utility comments,
- // and are immediately discarded by quake
- if (keyname[0] == '_')
- continue;
-
- ED_ParseField (keyname, com_token, ent);
- }
-
- if (!init)
- memset (ent, 0, sizeof(*ent));
-
- return data;
- }
-
-
- /*
- ================
- G_FindTeams
-
- Chain together all entities with a matching team field.
-
- All but the first will have the FL_TEAMSLAVE flag set.
- All but the last will have the teamchain field set to the next one
- ================
- */
- void G_FindTeams (void)
- {
- edict_t *e, *e2, *chain;
- int i, j;
- int c, c2;
-
- c = 0;
- c2 = 0;
- for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
- {
- if (!e->inuse)
- continue;
- if (!e->team)
- continue;
- if (e->flags & FL_TEAMSLAVE)
- continue;
- chain = e;
- e->teammaster = e;
- c++;
- c2++;
- for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
- {
- if (!e2->inuse)
- continue;
- if (!e2->team)
- continue;
- if (e2->flags & FL_TEAMSLAVE)
- continue;
- if (!strcmp(e->team, e2->team))
- {
- c2++;
- chain->teamchain = e2;
- e2->teammaster = e;
- chain = e2;
- e2->flags |= FL_TEAMSLAVE;
- }
- }
- }
-
- gi.dprintf ("%i teams with %i entities\n", c, c2);
- }
-
- /*
- ==============
- SpawnEntities
-
- Creates a server's entity / program execution context by
- parsing textual entity definitions out of an ent file.
- ==============
- */
- void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
- {
- edict_t *ent;
- int inhibit;
- char *com_token;
- int i;
- float skill_level;
-
- skill_level = floor (skill->value);
- if (skill_level < 0)
- skill_level = 0;
- if (skill_level > 3)
- skill_level = 3;
- if (skill->value != skill_level)
- gi.cvar_forceset("skill", va("%f", skill_level));
-
- SaveClientData ();
-
- gi.FreeTags (TAG_LEVEL);
-
- memset (&level, 0, sizeof(level));
- memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
-
- strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
- strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
-
- // set client fields on player ents
- for (i=0 ; i<game.maxclients ; i++)
- g_edicts[i+1].client = game.clients + i;
-
- ent = NULL;
- inhibit = 0;
-
- // parse ents
- while (1)
- {
- // parse the opening brace
- com_token = COM_Parse (&entities);
- if (!entities)
- break;
- if (com_token[0] != '{')
- gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
-
- if (!ent)
- ent = g_edicts;
- else
- ent = G_Spawn ();
- entities = ED_ParseEdict (entities, ent);
-
- // yet another map hack
- if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
- ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
-
- // remove things (except the world) from different skill levels or deathmatch
- if (ent != g_edicts)
- {
- if (deathmatch->value)
- {
- if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
- {
- G_FreeEdict (ent);
- inhibit++;
- continue;
- }
- }
- else
- {
- if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
- ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
- ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
- (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
- )
- {
- G_FreeEdict (ent);
- inhibit++;
- continue;
- }
- }
-
- ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
- }
-
- ED_CallSpawn (ent);
- }
-
- gi.dprintf ("%i entities inhibited\n", inhibit);
-
- G_FindTeams ();
-
- PlayerTrail_Init ();
-
- //ZOID
- CTFSpawn();
- //ZOID
- }
-
-
- //===================================================================
-
- #if 0
- // cursor positioning
- xl <value>
- xr <value>
- yb <value>
- yt <value>
- xv <value>
- yv <value>
-
- // drawing
- statpic <name>
- pic <stat>
- num <fieldwidth> <stat>
- string <stat>
-
- // control
- if <stat>
- ifeq <stat> <value>
- ifbit <stat> <value>
- endif
-
- #endif
-
- char *single_statusbar =
- "yb -24 "
-
- // health
- "xv 0 "
- "hnum "
- "xv 50 "
- "pic 0 "
-
- // ammo
- "if 2 "
- " xv 100 "
- " anum "
- " xv 150 "
- " pic 2 "
- "endif "
-
- // armor
- "if 4 "
- " xv 200 "
- " rnum "
- " xv 250 "
- " pic 4 "
- "endif "
-
- // selected item
- "if 6 "
- " xv 296 "
- " pic 6 "
- "endif "
-
- "yb -50 "
-
- // picked up item
- "if 7 "
- " xv 0 "
- " pic 7 "
- " xv 26 "
- " yb -42 "
- " stat_string 8 "
- " yb -50 "
- "endif "
-
- // timer
- "if 9 "
- " xv 262 "
- " num 2 10 "
- " xv 296 "
- " pic 9 "
- "endif "
-
- // help / weapon icon
- "if 11 "
- " xv 148 "
- " pic 11 "
- "endif "
- ;
-
- char *dm_statusbar =
- "yb -24 "
-
- // health
- "xv 0 "
- "hnum "
- "xv 50 "
- "pic 0 "
-
- // ammo
- "if 2 "
- " xv 100 "
- " anum "
- " xv 150 "
- " pic 2 "
- "endif "
-
- // armor
- "if 4 "
- " xv 200 "
- " rnum "
- " xv 250 "
- " pic 4 "
- "endif "
-
- // selected item
- "if 6 "
- " xv 296 "
- " pic 6 "
- "endif "
-
- "yb -50 "
-
- // picked up item
- "if 7 "
- " xv 0 "
- " pic 7 "
- " xv 26 "
- " yb -42 "
- " stat_string 8 "
- " yb -50 "
- "endif "
-
- // timer
- "if 9 "
- " xv 246 "
- " num 2 10 "
- " xv 296 "
- " pic 9 "
- "endif "
-
- // help / weapon icon
- "if 11 "
- " xv 148 "
- " pic 11 "
- "endif "
-
- // frags
- "xr -50 "
- "yt 2 "
- "num 3 14"
- ;
-
-
- /*QUAKED worldspawn (0 0 0) ?
-
- Only used for the world.
- "sky" environment map name
- "skyaxis" vector axis for rotating sky
- "skyrotate" speed of rotation in degrees/second
- "sounds" music cd track number
- "gravity" 800 is default gravity
- "message" text to print at user logon
- */
- void SP_worldspawn (edict_t *ent)
- {
- ent->movetype = MOVETYPE_PUSH;
- ent->solid = SOLID_BSP;
- ent->inuse = true; // since the world doesn't use G_Spawn()
- ent->s.modelindex = 1; // world model is always index 1
-
- //---------------
-
- // reserve some spots for dead player bodies for coop / deathmatch
- InitBodyQue ();
-
- // set configstrings for items
- SetItemNames ();
-
- if (st.nextmap)
- strcpy (level.nextmap, st.nextmap);
-
- // make some data visible to the server
-
- if (ent->message && ent->message[0])
- {
- gi.configstring (CS_NAME, ent->message);
- strncpy (level.level_name, ent->message, sizeof(level.level_name));
- }
- else
- strncpy (level.level_name, level.mapname, sizeof(level.level_name));
-
- if (st.sky && st.sky[0])
- gi.configstring (CS_SKY, st.sky);
- else
- gi.configstring (CS_SKY, "unit1_");
-
- gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
-
- gi.configstring (CS_SKYAXIS, va("%f %f %f",
- st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
-
- gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
-
- gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
-
- // status bar program
- if (deathmatch->value)
- //ZOID
- if (ctf->value) {
- gi.configstring (CS_STATUSBAR, ctf_statusbar);
- CTFPrecache();
- } else
- //ZOID
- gi.configstring (CS_STATUSBAR, dm_statusbar);
- else
- gi.configstring (CS_STATUSBAR, single_statusbar);
-
- //---------------
-
-
- // help icon for statusbar
- gi.imageindex ("i_help");
- level.pic_health = gi.imageindex ("i_health");
- gi.imageindex ("help");
- gi.imageindex ("field_3");
-
- if (!st.gravity)
- gi.cvar_set("sv_gravity", "800");
- else
- gi.cvar_set("sv_gravity", st.gravity);
-
- snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
-
- PrecacheItem (FindItem ("Blaster"));
-
- gi.soundindex ("player/lava1.wav");
- gi.soundindex ("player/lava2.wav");
-
- gi.soundindex ("misc/pc_up.wav");
- gi.soundindex ("misc/talk1.wav");
-
- gi.soundindex ("misc/udeath.wav");
-
- // gibs
- gi.soundindex ("items/respawn1.wav");
-
- // sexed sounds
- gi.soundindex ("*death1.wav");
- gi.soundindex ("*death2.wav");
- gi.soundindex ("*death3.wav");
- gi.soundindex ("*death4.wav");
- gi.soundindex ("*fall1.wav");
- gi.soundindex ("*fall2.wav");
- gi.soundindex ("*gurp1.wav"); // drowning damage
- gi.soundindex ("*gurp2.wav");
- gi.soundindex ("*jump1.wav"); // player jump
- gi.soundindex ("*pain25_1.wav");
- gi.soundindex ("*pain25_2.wav");
- gi.soundindex ("*pain50_1.wav");
- gi.soundindex ("*pain50_2.wav");
- gi.soundindex ("*pain75_1.wav");
- gi.soundindex ("*pain75_2.wav");
- gi.soundindex ("*pain100_1.wav");
- gi.soundindex ("*pain100_2.wav");
-
- // sexed models
- // THIS ORDER MUST MATCH THE DEFINES IN g_local.h
- // you can add more, max 15
- gi.modelindex ("#w_blaster.md2");
- gi.modelindex ("#w_shotgun.md2");
- gi.modelindex ("#w_sshotgun.md2");
- gi.modelindex ("#w_machinegun.md2");
- gi.modelindex ("#w_chaingun.md2");
- gi.modelindex ("#a_grenades.md2");
- gi.modelindex ("#w_glauncher.md2");
- gi.modelindex ("#w_rlauncher.md2");
- gi.modelindex ("#w_hyperblaster.md2");
- gi.modelindex ("#w_railgun.md2");
- gi.modelindex ("#w_bfg.md2");
- gi.modelindex ("#w_grapple.md2");
-
- //-------------------
-
- gi.soundindex ("player/gasp1.wav"); // gasping for air
- gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
-
- gi.soundindex ("player/watr_in.wav"); // feet hitting water
- gi.soundindex ("player/watr_out.wav"); // feet leaving water
-
- gi.soundindex ("player/watr_un.wav"); // head going underwater
-
- gi.soundindex ("player/u_breath1.wav");
- gi.soundindex ("player/u_breath2.wav");
-
- gi.soundindex ("items/pkup.wav"); // bonus item pickup
- gi.soundindex ("world/land.wav"); // landing thud
- gi.soundindex ("misc/h2ohit1.wav"); // landing splash
-
- gi.soundindex ("items/damage.wav");
- gi.soundindex ("items/protect.wav");
- gi.soundindex ("items/protect4.wav");
- gi.soundindex ("weapons/noammo.wav");
-
- gi.soundindex ("infantry/inflies1.wav");
-
- sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
- gi.modelindex ("models/objects/gibs/arm/tris.md2");
- gi.modelindex ("models/objects/gibs/bone/tris.md2");
- gi.modelindex ("models/objects/gibs/bone2/tris.md2");
- gi.modelindex ("models/objects/gibs/chest/tris.md2");
- gi.modelindex ("models/objects/gibs/skull/tris.md2");
- gi.modelindex ("models/objects/gibs/head2/tris.md2");
-
- //
- // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
- //
-
- // 0 normal
- gi.configstring(CS_LIGHTS+0, "m");
-
- // 1 FLICKER (first variety)
- gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
-
- // 2 SLOW STRONG PULSE
- gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
-
- // 3 CANDLE (first variety)
- gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
-
- // 4 FAST STROBE
- gi.configstring(CS_LIGHTS+4, "mamamamamama");
-
- // 5 GENTLE PULSE 1
- gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
-
- // 6 FLICKER (second variety)
- gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
-
- // 7 CANDLE (second variety)
- gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
-
- // 8 CANDLE (third variety)
- gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
-
- // 9 SLOW STROBE (fourth variety)
- gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
-
- // 10 FLUORESCENT FLICKER
- gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
-
- // 11 SLOW PULSE NOT FADE TO BLACK
- gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
-
- // styles 32-62 are assigned by the light program for switchable lights
-
- // 63 testing
- gi.configstring(CS_LIGHTS+63, "a");
- }
-
-